After a seagoing career culminating as Master Mariner, I moved into software development, 3D art, and independent game creation.
My work focuses on history-inspired games, Roman and ancient-world props, digital sculpture, and real-time 3D assets. I am especially interested in cultural storytelling, research-based worldbuilding, and playable experiences shaped by history, heritage, and learning through play.
Through Worcco Arts, I develop and publish games and digital projects, including Rod of Asclepius, a late-Roman RPG about medicine, investigation, ethics, and human stories.
Founder of Worcco Arts, an independent creative and software studio focused on video games, 3D art, software projects, and maritime education.
I work across game development, gameplay programming, visual production, educational media, and practical software solutions.
Development and design of dynamic ASP.NET Core web applications, ensuring high code quality through 'Clean Code' principles, managed projects using Agile methodologies, and navigated cross-platform development for optimized performance across diverse operating systems.